Cybersmily's Datafort for Cyberpunk 2020 by R. Talsorian

Cybersmily's Datafort

Fansite for R. Talsorian's Cyberpunk 2020

Welcome to Cybersmily's Datafort!

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This site was created back in the late 90's as an unofficial fan site dedicated to the R. Talsorian's tabletop RPG Cyberpunk 2020 and Cyberpunk Red. Here you will find articles, web page apps, and other unofficial resources for CyberPunk 2020 and Cyberpunk Red.


  • Data

    Data I have collected. Lists of things (gear, programs, vehicles, stuff) that I have compiled. Most of the content is conversions of other sources to fit with Cyberpunk 2020 rule set.

  • Mods

    Unofficial modifications to the rules. This section contains rule mods and house rules I have used in some of my games over the years. Some are good, some not so much. But figure I'd share as a few of them might fit with your style of play.

  • Shop

    Shop for custom gear I have created or re-engineered from other sources.

  • Peeps

    The peeps that are in my campaign. NPCs and PCs from my games. Some of them are used within the scenarios on this site.

  • Gigs

    Gigs for your edgerunners. Some scenarios I have run at conventions and with my group. You can also find here a news cast following the Firestorm supplement from R. Talsorian.

  • Apps - 2020/RED

    Unofficial Applications (online utilities) for your game. Includes a lifepath generator for Cyberpunk 2020, fashion calculator for Cyberpunk 2020, Max Metal Calculator for Cyberpunk 2020, Character generator for Cyberpunk 2020, Character generator for Cyberpunk Red, lifepath generator for Cyberpunk Red, NET Architect geneator for Cyberpunk Red and a Netrunning utility app for navigating the net for Cyberpunk 2020.

  • DLow

    Unofficial Downloads for use with your game. There's a PC Sheet, image files of maps, and Campaign Cartographer vector maps of Night City.

  • LDLs/Vids

    Long Distance Links of other dataforts I visit, and. some of the websites I believe are required for use with running and playing Cyberpunk 2020/Cyberpunk Red.

Recent Updates


03-12 - Did a bunch of bug fixes on the combat tracker and Cyberpunk 2020 character generator.

One new thing is the Dating Generator for Cyberpunk Red. This was taken form R Talsorian's DLC last month.

If you see any bugs or other issues please let me know. Either email me using the button above, or ping on Discord or Reddit, I lurk about most of the Cyberpunk boards.

Again, like to remind you all that if you have sometime come check out Wisdom000 from Datafortress 2020 and myself where we host The Tales from the Forlorn Dopes over on Cybernation Uncensored twitch. The schedule of every 1st and 3rd Wednesday of the month at 19:00 EST/18:00 CST/16:00 PST/00:00 GMT(which actually Thursday for those across the pond). Please check us out. You can see old episodes on Cybernation Uncensored's Youtube Channel

Till next time.



02-05 - Took some time off (finally bought Witcher 3 with both expansions :P). Didn't get too much done with the site. But I do have a few things.

First up 3 requested items:

 * Added SP/SDP tracker on the ACPA forms. Now you can use to help with combat if needed.

 * In the Cyberpunk 2020 character sheet you now have a setting to disable the Armor Layering function, in case my math is bad. Which it can be.

 * Added a field on the Cyberpunk 2020 sheet to show the BOD Damage Modifier (BDM).

Here are some small changes I added:

 * Added a checkbox to suppress stat and save penalties from wound level. I know there is some cyberware and drugs that are capable of doing, so, there.

 * Fixed a bug in the Combat Tracker for random armor generation.

 * Added more functionality in Combat Tracker opponent armor section.

 * Updated some layout issues and styling issue as part of an code framework I use (Angular/Bootstrap/etc.).

If you see any bugs or other issues please let me know. Either email me using the button above, or ping on Discord or Reddit, I lurk about most of the Cyberpunk boards.

Lastly, if you have sometime come check out Wisdom from Datafortress 2020 and myself where we host The Tales from the Forlorn Dopes over on Cybernation Uncensored twitch. The schedule of every 1st and 3rd Wednesday of the month at 19:00 EST/18:00 CST/16:00 PST/00:00 GMT(which actually Thursday for those across the pond). Please check us out. You can see old episodes on Cybernation Uncensored's Youtube Channel

Till next time.



11-21 - Been a few weeks. Been hammering away at some goodness for the the site.

This release you now have a new app to start create ACPAs for your Cyberpunk games. Keep in mind it isn't perfect. There are a few rules not implement and descriptions and some text from the book wasn't included. Though the page number to find the details is listed. Trying to stay within the RTG homebrew rules.

Another thing added was that you can now click on a location in the Armor table both in the Character Generator and the Combat Tracker for Cyberpunk 2020 and instead of doing armor damage, you can do damage to the character. This will take the damage done, the type of damage/ammo type it is, and the SP damage. Then it will calculate and apply the wounds to the character.

11-01 - The year is almost over. I was able to get a lot done. Not as much as last year, but how much more can I add ;-).

This month we have a few things. I rewrote most of the armor/fashion stuff to have it integrated with the Character Generator for Cyberpunk 2020. That was massive to get it all done. But you will benefit.

Other thing done was adding Cyberdeck and Programs to the generator as well. Now your Netrunner can start going hog wild with it.

The only other thing from my list of enhancements from a poll I did is the Character generator for Cyberpunk Red. Again, not sure if I will be doing that as another team is working with R Talsorian on one already.

That doesn't mean I have more things. A request for ACPA generator for the rules in Maximum Metal was requested and I start looking into that.

IF you have another ideas for enhancements, bugs you've come across, or just want to shoot the shit. I love the feedback from the community. I'm on most of the cyberpunk discord servers as well as email me using the link on the nav bar above.

Also check me and Wisdom 000 (from over on Cyberpunk Uncensored twitch every 1st and 3rd Wednesday of the month. We talk Cyberpunk and other ramblings from old men. Please check us out.

Till next time.



10-24 - A few updates to various sections.

 * CP2020 Deck Manager - Fixed a bunch of bugs with this, mainly the issues around MU for published decks not reflected correctly.

 * CP2020 Char generator - magazine capacity can now be manually set if you want to make it unique (Thanks to Mikhail over on discord).

 * CP2020 Char generator - Ammo items can now be deleted in the ammo section. Thought I had one there, but apparently not. (Again, one from Mikhail).

 * CP2020 Char generator - Life Events can now have more data. Keep in mind too much data might have issues for the sticky data, but if you save the sheet to file, this shouldn't be a problemt (thank Mikhail for that).

 * CP2020 Char generator - Life Style housing bugs fixed. Should allow utility toggling and pay properly.

 * CP2020 Char generator - Life Style housing added a choice to own property instead of renting, just in case you character is luckly enough to own. (another one of Mikhail's)

 * CPRed Weather generator - fixed a bug with cold snap/heat weave durinig winter. Winters won't have 100+ degree days.

10-11 - Been on a bit of a hiatus. Real life pulled me in a few directions and took me longer to implement some of the changes with this release. Enjoy!

 * CP2020 Char generator - Implemented IU Roles and Skills. There are still some automation needed, but it is a start. Blame Wisdom 000 for that.

 * CP2020 Char generator - Implemented Vehicle section. Now you can keep track of a character's vehicles.

 * CP2020 Char generator - Implemented magazine manager for weapons.

 * CPRED Night Markets - Export Night Market results to PDF is available.

 * NEW! - Weather Generator for Cyberpunk Red.

 * Bug fixes where I found them.

Till next time.



08-31 - Tackled some of my backlog with this release.

 * CP2020 Char generator - Implemented weapon options to help with modifying your weapon.

 * CP2020 Char generator - Implemented ammo section to keep track of what's available.

 * CP2020 Char generator - Implemented magazine manager for weapons.

 * CP2020 Combat Track - Fixed a bug where the target movement modifier was dupicating (Thanks to Audrey for that).

08-01 - This month starts off with the following:

 * Fixed a bug with the skills not aligning right in the CP2020 character generator.

 * Fixed verb tense in Headline generator and added some more terms.

 * the Core Lifepath generator for Cyberpunk Red is now available. Yes, it does role lifepaths and prints to PDF.

 * Gig WNS News gets update a few times in a month. These are news happening with my ongoing campaign set during the 4th Corporate war. Check them out.

Till next time.



07-27 -

Enhanced the Character Generator for Cyberpunk2020 skills section. Added quite a bit. First off you can add new skills to any of the attribute sections, just click on the + at the bottome of the section. Next you can click on the skill name and it will open a skill dialogue. In that window you'll be able to update the skill, set modifiers for the skill, delete skills, and it shows you how many IP are required for the next level. Did I also mention that Special Ability section has been improved as well? You can now add more special abilities, if you multi-role or gain some Family in your lifepath. Also I removed the hardcoding of the list creation and using the json file from the data section. Does this mean anything to you? If you have a blank sheet and don't see all the special abilities and available language options, click the reset button. This doesn't impact existing characters I'm afraid.

Fixed a bug with the armor calculations as well on the character generator. You all need to call me out when I do something silly like that :P. Another bug for armor was allowing more than 3 layers to be activated or adding more than 1 hard layer. Finally, "what's this below the SP row?" you say? Well it is a place to capture SDP values now. It will track when the location becomes impaired/disabled and when it is destroyed with color and labels.

Next I continued to work on the Deck Manager with a lookup of programs from Bartmoss' Brainware Blowout. Note that the MU and Costs vary a tad from the RAW for building programs. But don't think too much into it.

Did some tweaks to the Lifepath generator for Cyberpunk Red, specifically added the core book charts.

I know right about now you are asking yourself. "This is waaaaayyyy too much for my brain to digest!". Well buckle up buckaroos got some love for my boy Wisdom 000 with the Interlock Unlimited Combat Action system in the weapon section. Yup, I did some IU stuff to the character generator as well. Plan to include a couple more things as well for all you IU players.

Cyber keeps on rolling.


07-15 - Add a few random dice rolling within some of the CP2020 apps. Add a random generator for the Fixer Calculator to help out filling out quickly or give some ideas on what to add to them. Great for NPC fixers. Fashion calculator got some Randomized love as well. Now you can random roll a piece of clothing.

Another app updated was the Deck Manager for Cyberpunk 2020. It now has a lookup for published cyberdecks from Bartmoss Brainware Blowout.

The above were on whim to implement. There is a list that is out there that I still need to work on.

  • Weapon Builder for CP2020
  • Vehicle section on Character generator for CP2020
  • Integrate the fashion calculator with the Character Generator for CP2020
  • Character Generator for CP Red
  • Cyberdeck Manager inserted into the Character generator
  • Finally, create and extending a LifePath generator for CP Red

Quite a few things in the list. I have started on the weapon builder, just thinking through the design of it and how it will interaction with the character sheet. Things like how the modifiers should be applied etc. I will pick it up soon

Oh, and I'm currently working with Octarine5orcerer with his Foundry module for Cyberpunk 2020. Haven't contributed much. Go check it out HERE

07-08 - This installment I did some bug fixes. The main thing is I have added 2 new generators to the site for CyberPunk Red, Bodegas Generator and Vendit Generator. I add them to the same page that has the Night Market. Go check them out. Also, as usual, I have added some new WNS news items as my Cyberpunk 2020 campaign contines.

Till next time.



06-05 - Another release. I know... so soon. This wasn't too much of a biggie. It's a Night Market generator for Cyberpunk Red. Nothing too complex but something I know people are looking for. This was the second item in that Poll I did.

In other news me and Wisdom 000 from Datafortress 2020 are continuing our broadcast over on Cyberpunk Uncensored Twitch channel every other Tuesday. We've complete our assessment of Cyberpunk 2077 and a 2 part review of Cyberpunk Red. Come check us out we air 7PM EDT/6PM CDT/4PM PDT. Also I'm in a game with Reservoir Panda again being hosted on CP Uncensored Twitch Sundays. Though Technical issues have been causing a slow start to that campaign.

Till next time.



05-30 - Major update to the Character Generator for CyberPunk 2020, LifeStyle sectoin. This section will allow you to track the character's money, expenses, and identities. This also has a calculator for spending on entertainment and one off services. I want to thank all of the people over on the Datafortress 2020 Facebook group for voting on it and thanks to Wisdom 000 for hosting the poll. That poll I did also gave me clarity on some other new apps/features to add to the site. I will be doing other polls in the coming months as well. My next app to tackle will be a Night Market generator, which was in second place.

Also this release I fixed some bugs in a few areas of the site. One major area was the pdf generation of Character Generator for Cyberpunk 2020. That had a few issues and I cleared up most of them. If you see any bugs, please let me know by clicking on the email icon in the upper right corner.

Lastly, thank you everyone who continues to use this site. I have seen may comments in various social outlets letting me know that my work is appreciated. This site is a work of passion for me and glad to know that others enjoy it. Thank you.

Till next time.


05-09 - Fix some major bugs this week with the Red Net Arch generator and the CP2020 character generator.

Speaking of Characer Generator for Cyberpunk 2020, I am/will be doing a major overhaul of it. Posted a poll to hear what people would like to see next on the site. I have prioritize what features and apps will be happeing to the site in the coming months. One at the top of the list is to add some new sections into the CP2020 Character Generator. Fo that I needed to do a pit of redesign. Here's what was done so far:

 * Remove the area where an image would be place. Reason I never implemented was I didn't have a place to store images for you and I won't allow an external link onto the site (for reasons).

 * Moved the armor/wound sections to where the image use to be.

 * Moved Rep out of the skill section and to be under Roles and implemented a dice roller for it.

 * Moved Humanity out of the skill sectoin and now resides with the other derived stats.

 * Skill Section reworked.

 *  * Move general IP to section header

 *  * Removed Rep and Humanity per above

 *  * Layout of skills is now based on STAT sections and follows a top-down right-left sorting for each section.

 *  * Increased the font size of skills

 *  * Removed the Cyberware to its own section.

 * Reoganized the LifePath, Gear and Weapon Section to be their own sections.

 * Weapon section added Range and Cost columns when viewed on full screen of a desktop/laptop

 * Cyberware section other than being moved, nothing much has changed.

 * Gear section had a bit of work don

 *  * Moved to its own section

 *  * Layout is mutliple columns on large screens

 *  * Add DELETE button to remove a row if needed

 *  * Add ADD button to add more rows if needed

 * LifePath got a bit of love

 *  * Moved to its own section

 *  * Change layout so events are in another column on large screens

 *  * Change layout move the dice, source selection, always an event option, and input years to section header

 *  * Add section for Siblings to have some more info about each of them, like are they older/younger, like/hate you, their names, etc.

 *  * Add an ADD button to the siblings to add more

 *  * Add a DELETE button to the siblings for in case you added one by mistake

 *  * Add an ADD button to Life Events section to add more events as needed.

 *  * Add a DELET button the life events to remove ones you don't need. Note: this won't relabel a year. Need to do that manually for now.


05-05 - Small update to the Quick Netrunner Rules I have.

After some playtesting recently with the rules (which I wrote 20+years ago), I needed to update them a bit. Significant changes is the calculation of the Program Modifier, which I reworked to allow a super runner to crack into the most secured DataFort. I also update some of the tables as some of the results didn't make sense.

05-01 - A more bug fixes and small tweaks:

 * Fixed an issues on NET Architect for Cyberpunk Red.

 * Small tweaks to NET Architect to allow you to choose programs to add

 *  * cosmetic tweaks to the Drug Lab Calc.

 *  * cosmetic tweaks to the Combat Zone Generator.

 *  * cosmetic tweaks to the Fashion Generator.

 *  * cosmetic tweaks to headline generator

 *  * cosmetic tweaks to Fixer Calc

 *  * cosmetic tweaks to deck manager

 *  * cosmetic tweaks to CP Red Jumpstart Kit generator

 *  * cosmetic tweaks to CPJK Lifepath generator

Trying to make the site have more consistency with the various apps and icons.

Till next time.



04-25 - A new app and more bug fixes:

 * Fixed some issues on CP2020 character generator for skills.

 * News Headline Generator app for both CP2020 and CP Red (look under Apps)

 * Updated CP 2020 Lifepath Generator with dice icons instead of text buttons

 * Integrated Interlock Unlimited stuff into CP2020 Lifepath sources/options (Datafortress 2020 IU):

   - African Sourcebook family background charts

   - Central/South American Sourcebook family background charts

   - Extended clothes, hairstyles, and affectation charts

04-17 - Wow April has been productive for ths site. Donen some clean up on the site. Here's the list:

 * behind the scenes code refactoring to make my life easier.

 * updating the CP 2020 Character Generator with more instructions on how to use.

 * updating the CP 2020 Character Generator armor section with an icon button instead of text button.

 * CP 2020 Character Generator and Combat tracker had some rework on the weapon list. Now there are some settings for random rolls. You can chose the type, subtype, availability and exclusion of names.

 * CP 2020 Combat tracker bug fixes (initiative on individual opponents not working, as well as some other minor ones.)

So what's ahead? Looking to get the cyberware list into the combat tracker, add a randomizer for armor on both the character generator and combtat tracker, looking to enhance the Red NET architect tool a bit more, and a few other things (like standardize the menu icons for all apps).

Lastly, I am thinking of creating some tutorial videos for the site in case the interface isn't as intuitive as I think it is. Would love to hear from all of you if this is a good idea or not.

04-10 - Major update to the NET Arch generator for Cyberpunk Red. Here's the list:

 * Export to PNG format now.

 * Add/Delete floors and branches. NOTE: Adding a new floor will always be a file, but you can change it after it is created. Also when adding floors manually there is no constraint to have multiple bottom levels. That is something that you need to manually keep track of.

 * Color configuration for the icons, borders, text, and can be done on individual floors.

 * Has the constraints for creating an arch (reroll programs/passwords, max controllers allowed, can't branch on first 2 floors, minimum of 3 floors...).

 * Specifies the program names now (doesn't have their all their detes, you need to look in the core book for them.).

 * Calculates the total cost (cost per floor and each floor value set).

There is still a bunch of manually work to do done when you create your own, but this tool should help you

There is a infrequent bug with rendering, but it isn't too bad all things considerd.

I still have qutie a bit left to do (adding demons...). Still don't have a PDF button, but you can use Chrome/Edge to do a print as PDF. The page should be formatted to remove the non-related elements on the page.

04-01 - Updated parts of the site that didn't adhere to the R Talsorian Hombrew Policy.

Combat Tracker - remove the stats pulled from the source books for the templates. Added generic gangers and security guards. More will be added in the future.

Combat Zone Generator - summarized the entries a bit more and corrected some mispellings.

In other News, Wisdom of Datafortress 2020 and I are doing a twitch show. We are aiming to do it every other week on the Cyberpunk Uncensored Twitch channel. We currently are giving our review of Cyberpunk 2077, but more reviews and other topics will be talked about. We would love for you to check it out.

Till next time.


Cyberpunk:2020 is a Registered Trademark of R.Talsorian Corporation. Original Cyberpunk:2020 material Copyright 1994 through 2019 by R.Talsorian Corporation. All Rights Reserved. Used without permission. Any use of R.Talsorian Corporation's copyrighted material or trademarks on this site should not be viewed as a challenge to those copyrights or trademarks. If requested by RTG, all or some of the material will be removed from this site as soon as I receive that request. Again this is not a challenge to any trademark or copyright, just trying to give the games I love some free publicity.
Proteus is a Registered Trademark of Wizards of the Coast. Licensed by R. Talsorian Corporation. All Rights Reserved. All material concerning Proteus is used without permission and should not be viewed as a challenge to that trademark or any copyright. If requested by WotC or RTG, all or some of the material will be removed from this site as soon as I receive that request. Again this is not a challenge to any trademark or copyright, just trying to give the games I love some free publicity. All Proteus images pictures are copyrighted by Wizard of the Coast; this is not a challenge to their copyright and/or trademark. All Rights Reserved. I am using them without permission, and would love to have it. If requested by WotC, all or some of the pictures will be removed from this site as soon as I receive that request.
Night's Edge is a Registered Trademark of Ianus Games. All Rights Reserved. All material concerning Night's Edge is used without permission and should not be viewed as a challenge to that trademark or any copyrights. If requested by Ianus Games, all or some of the material will be removed from this site as soon as I receive that request. Again this is not a challenge to any trademark or copyright, just trying to give the games I love some free publicity.
Most images have been made by me (with the help of my brother). Any photos (or images that look like photos) will be taken down if the proper person (the one whose photo it is) contacts me. I don't have their permission and would love to have it if they want to give it out.
Any items that aren't copyrighted by the aforementioned companies are mine. Some of these ideas might be similar to others. I will bow to their claims as long as there is no harassment involved. I'm sorry that my telepathic abilities have not yet been mastered and I do not wish to be blamed for stealing another's ideas.
Cybersmily Datafort has been around since 1994 through present day. Though updates are far between, the site is still in use.